Publications

(2019). AnyRotate: Gravity Invariant In-Hand Object Rotation with Sim-to-Real Touch.

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(2016). Snap-it, Tap-it, Splat-it: Tactile-Informed 3D Gaussian Splatting for Reconstructing Challenging Surfaces.

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(2016). Tac-VGNN: A Voronoi Graph Neural Network for Pose-Based Tactile Servoing.

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(2016). Sim-to-Real Model-Based and Model-Free Deep Reinforcement Learning for Tactile Pushing.

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(2016). Bi-Touch: Bimanual Tactile Manipulation with Sim-to-Real Deep Reinforcement Learning.

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(2015). An example journal article. Journal of Source Themes, 1(1).

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